Online isn't live yet
The multiplayer server hasn't been deployed for this build. Deploy with the WebSocket stack enabled (ENABLE_MULTIPLAYER=true), which sets NEXT_PUBLIC_WS_URL. Meanwhile, pass-and-play works offline.
The multiplayer server hasn't been deployed for this build. Deploy with the WebSocket stack enabled (ENABLE_MULTIPLAYER=true), which sets NEXT_PUBLIC_WS_URL. Meanwhile, pass-and-play works offline.